Notably, Liv starts to sound more guarded and careful due to Central appearing as another artificial machine that’s far less warm and welcoming than Jack, whereas Jack seems less apprehensive towards Central and more open to hearing its ideas. Having another character around really helps not only liven up moments of dialog, but it also brings out extra layers for both Liv and Jack as characters. That’s when the Central Intelligence unit kicks on. Liv and I floated about rooms, she remarked on some objects in the world, I could ask her questions about things to get more insight, and eventually I triggered some dialog about another ship floating out in space. The first part of the demo was extremely familiar for anyone that’s played the original Lone Echo. Visually this area actually reminded me quite a bit of the main lobby area from recent sci-fi film Passengers or like some of the ships you see in BioWare’s Mass Effect games. After a bit of floating around and grappling on sections of the environment, we entered what looked like an atrium. Things started out simple enough: Liv tells me that we need to figure out how to get deeper into the ship we’re stranded on and figure out what’s going on more or less. In the interview above you can see more details about the vision for this sequel, but specifically in my demo I spent about 20 minutes absolutely immersed and thrilled to be back in one of VR’s most beloved worlds.
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